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Elder Scrolls Online beta signups now live, six-minute cinematic released
January 22, 2013

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The Elder Scrolls Online Alliance cinematic
Bethesda and ZeniMax want you to know that beta signups are officially open for The Elder Scrolls Online.

A new press release trumpets the announcement (though "timing and details of the start of playtests will be provided at a later date"), and the firms have also released a slick new cinematic trailer that will whet your appetite for Tamriel over the course of its whopping six-minute run time.

TESO will make use of ZeniMax's megaserver technology to "avoid the hassle of shard selection." The game will also feature a built-in social network which the company says makes the new MMORPG "one of the most socially enabled games ever created." You can sign up for beta via the game's official website, and we've embedded the new trailer just past the break.

[Source: Bethesda press release]

Continue reading Elder Scrolls Online beta signups now live, six-minute cinematic released

MassivelyElder Scrolls Online beta signups now live, six-minute cinematic released originally appeared on Massively on Tue, 22 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Return to Ekrund now in Warhammer Online's live event
    January 22, 2013

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    Return to Ekrund now in Warhammer Online's live event
    A week ago, it was only a tease hinted at on Twitter. Now, it's a sure thing: The Return to Ekrund live event is on Warhammer Online servers. The event takes place in or around Ekrund, the tier one starting area for Dwarven Oathbreakers. Players can work through the many steps of the event to earn special rewards. Event tasks include safely escorting Dwarf historians, killing enemy Greenskins, piecing together puzzles, and more.

    Worried about turning into a chicken because your level is too high for a starting zone event? Don't be! Higher level players are tweaked in the RvR lakes (the PvP areas) and returned to a level fit for the area. However, don't expect to keep all your high-powered skills and your fast mount when you level down; you actually only get access to the skills, abilities, and tactics of that level!

    MassivelyReturn to Ekrund now in Warhammer Online's live event originally appeared on Massively on Tue, 22 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Trion SVP explains Defiance's 'transmedia synergy' secret sauce
    January 22, 2013

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    Defiance concept art
    If you're still wondering about this "transmedia synergy" thing that's supposedly going on between Defiance the MMO shooter and Defiance the television show, you might want to check out a new interview with Trion SVP Nick Beliaeff.

    Events taking place in the two properties are "synchronized within an inch of their life," Beliaeff says. "That's the whole goal. That's some of the secret sauce that we think we have, just making sure that whenever an episode of the show is on air there's a big beat happening in the game. Our real goal is whether it's from game to show or show to game, that those big beats are happening whenever there's an episode on."

    As you might imagine, this is incredibly difficult, and it's one reason that Trion and Syfy have been working on the IP for five years now. In terms of specific crossover, Beliaeff cites an example where a doctor in the TV show discovers a nanite contagion. She reaches out to one of her NPC colleagues in the game, who in turn provides players with a series of missions that they'll need to complete before the next episode of the show.

    MassivelyTrion SVP explains Defiance's 'transmedia synergy' secret sauce originally appeared on Massively on Tue, 22 Jan 2013 12:30:00 EST. Please see our terms for use of feeds.

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    City of Steam partners with publisher R2 Games
    January 22, 2013

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    City of Steam partners with publisher R2 Games
    Although limited in duration, City of Steam's alpha and closed beta sessions last year have helped build a following for Mechanist Games' upcoming steampunk-flavored browser-based MMO. And now, thanks to a publishing partnership with Reality Squared Games, the industrial age fantasy game will have access to a wider audience.

    R2 Games already has other free-to-play titles in its portfolio, but City of Steam will be the first using the Unity 3D engine. R2 Games CEO Jared Psigoda stated, "I see a lot of potential in City of Steam. Mechanist Games' approach to making a game is something we're thrilled to be a part of. We want to make sure City of Steam gets the recognition it deserves for being the innovative game that it is."

    [Source: Reality Squared Games press release]

    MassivelyCity of Steam partners with publisher R2 Games originally appeared on Massively on Tue, 22 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Givin' SWTOR props
      January 22, 2013

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      Hyperspace Beacon Givin' SWTOR props
      All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, SWTOR is doing well. In fact, in a recent forum post Systems Designer Damion Schubert said that the free-to-play push was working quite well: "The success of the market (and it has been quite successful) has given us the time and resources to do some ambitious things on Makeb and plan some very ambitious things beyond." Without even looking at the specific numbers, I can tell that the Cartel Market cash shop is working really well because of the sheer number of items I see on the Galactic Trade Network (auction house). As much as I hate to admit it, if the Cartel Market does well, so does the rest of the game.

      I also see other hints that BioWare might be changing up its game a little bit. Direct discussion with the community appears to be on the rise, and BioWare has also admitted and is attempting to properly fix its mistakes. In the wake of Stephen Reid's departure, direct communication had become lax, and besides Ilum, I don't remember BioWare ever truly admitting to mistakes.

      Let's take a look at a few of the changes BioWare has already made this year. Maybe it will give us a clue as to where SWTOR is going in the near future.

      Continue reading Hyperspace Beacon: Givin' SWTOR props

      MassivelyHyperspace Beacon: Givin' SWTOR props originally appeared on Massively on Tue, 22 Jan 2013 13:00:00 EST. Please see our terms for use of feeds.

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        The Secret World working on account-wide shop unlocks and a veteran system
        January 22, 2013

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        Rocket launchers can also be seen as unlocking systems, in that they unlock your body from other parts of itself.
        Cash shops can be the bane of an altoholic, but The Secret World is aiming to ensure that your alts get all of the benefits your main already enjoys. Starting today, pets you unlock via the store will be unlocked for your account rather than one character, with the development team planning to move this functionality to outfits as well. That means that if you buy some cosmetic frippery once, it's yours forever on all your characters.

        The game is also going to be putting together a veteran rewards program for subscribers. Each month of subscription provides Veteran Points, awarded at the same time that the subscription awards bonus cash shop points. Veterans can then spend the points on a variety of items, including new consumables, outfits, pets, and training dummies. It's always nice to have some extra benefits to being a long-term fan of a game, so if you're already enjoying deciphering conspiracy, there's extra incentive to keep at it.

        [Thanks to Elania for the tip!]

        MassivelyThe Secret World working on account-wide shop unlocks and a veteran system originally appeared on Massively on Tue, 22 Jan 2013 14:30:00 EST. Please see our terms for use of feeds.

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        Final Fantasy XIV shows off early Shiva renders
        January 22, 2013

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        Not using an ice-related pun used a lot of willpower.
        The Primals of Final Fantasy XIV are kind of a big deal. In the original game, players had a chance to fight two of them, both of whom made for a rough fight, but the relaunch will include wandering versions of these pseudo-deities for players to hunt down and harness. And while astute fans have known for some time that Shiva will be among the Primals in the new version, she's finally strutting her stuff in the latest development blog post.

        The post contains several early renders of the completed model as well as the ice queen's concept art, all of which should look familiar to veterans of the Final Fantasy series. While Shiva is known to have worshippers much like her fellow Primals Ifrit and Garuda, it's not yet clear if her appearance means a new beastman tribe will be entering the already crowded Eorzea. The full set of pictures won't answer that question, but it will give players eagerly awaiting the beta something new to gawk at.

        MassivelyFinal Fantasy XIV shows off early Shiva renders originally appeared on Massively on Tue, 22 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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        Flameseeker Chronicles: Glitching in Guild Wars 2
        January 22, 2013

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        Flameseeker Chronicles Glitching in Guild Wars 2
        Last week was crazily newsy in the world of Guild Wars 2. One might even call it newsilicious. Between a look at the next handful of months, an announcement about guesting and paid world transfers, and a developer livestream about rewards, WvW, and other stuff, last week was just ridiculously full of information.

        We'll be seeing the first bits of all that prophecy come into being on the 28th, when January's patch officially hits, bringing with it, among other things, guesting. The guesting announcement was fairly ill-received, due almost entirely to the news that it wouldn't work between North American and European servers. Up 'til now, you could always talk to folks from the other data center, but you couldn't actually play with them without transferring. Now you still can't play with them without transferring (and you can still talk to them), and people were really hoping we'd be able to do the whole guesting across regions thing. I'm hopeful that it will come in at some point, but I still can't see guesting as a net loss in any way.

        There's a lot of digesting to do with all that news, though, so let's start things off by not talking about any of it.

        Continue reading Flameseeker Chronicles: Glitching in Guild Wars 2

        MassivelyFlameseeker Chronicles: Glitching in Guild Wars 2 originally appeared on Massively on Tue, 22 Jan 2013 15:30:00 EST. Please see our terms for use of feeds.

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          Firefall blasts its doors open for a beta weekend
          January 22, 2013

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          The monocle makes it clear that while this man is shooting up bugs, he is doing so with the stiffest of upper lips.
          Are you ready to strap on some armor, load up a gun, and go shoot things like they've never been shot before? The staff behind Firefall certainly hopes so because the game is opening its gates on Friday, January 25th, for the first of three upcoming beta weekend events. Everyone can log in and play for free starting at 1 p.m. EST, but the developers have also decided to sweeten the pot slightly by adding a contest to the weekend festivities.

          The Skillshot Contest will be running during the open event and is available to all participants in the beta, even normal closed testers. Take a video or screenshot of your best moments for a chance to win prize packs including new Razer mice and Firefall gear. In addition, all participants will receive a special decal in-game to place on their battleframes. If you still need a little more convincing, you can check out a new trailer for the weekend just past the break.

          [Source: Red 5 Studios press release]

          Continue reading Firefall blasts its doors open for a beta weekend

          MassivelyFirefall blasts its doors open for a beta weekend originally appeared on Massively on Tue, 22 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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          Elder Scrolls Online beta signups now live, six-minute cinematic released [Updated]
          January 22, 2013

          Filed under: , , , , , , ,

          The Elder Scrolls Online Alliance cinematic
          Bethesda and ZeniMax want you to know that beta signups are officially open for The Elder Scrolls Online.

          A new press release trumpets the announcement (though "timing and details of the start of playtests will be provided at a later date"), and the firms have also released a slick new cinematic trailer that will whet your appetite for Tamriel over the course of its whopping six-minute run time.

          TESO will make use of ZeniMax's megaserver technology to "avoid the hassle of shard selection." The game will also feature a built-in social network which the company says makes the new MMORPG "one of the most socially enabled games ever created." You can sign up for beta via the game's official website, and we've embedded the new trailer just past the break.

          [Source: Bethesda press release]

          [Update: ZeniMax has also uploaded an FAQ regarding the beta. Enjoy!]

          Continue reading Elder Scrolls Online beta signups now live, six-minute cinematic released [Updated]

          MassivelyElder Scrolls Online beta signups now live, six-minute cinematic released [Updated] originally appeared on Massively on Tue, 22 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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