Virtual World News
I rarely see current journalists write or blog about their own experiences of getting into the industry. I always told myself I would try to figure out how to make a go of writing about games if the opera thing did not work out. So, how did you get there (Editor in Chief), and how do you get there now?Short answer: the two skillsets rule.Permalink | Email this | Comments
How many developers survived the restructuring and relocated to remain on the team? Is this move foreshadowing one or more games slipping into maintenance mode? How will the coveted dev attention be divvied up? What does the future hold? Devoid of facts, players are left left wondering about how these changes will impact their favorite games.
While chatting with Joel Bylos in an exclusive interview, I was able to ask some of these very questions.
Funcom's Joel Bylos on the centralized TSW, AoC, and AO team originally appeared on Massively on Thu, 07 Mar 2013 17:30:00 EST. Please see our terms for use of feeds.
RedBedlam has a rough-working iPad version but could use the funds to help polish the user interface, advertise the game, and start work on an Android version. Past that, funds raised will be used for "content, content, content."
At the least expensive sponsor level, players can not only contribute to the project but obtain a future copy of the iOS game at a discounted rate.
[Thanks to Sounder for the tip!]Permalink | Email this | Comments
- Source: Kickstarter
However, I was thinking about it when I was playing last week, and I ended up playing a really great unranked, blind pick game. The outcome was very close, and the overall dynamics of the game were a firm reminder of why I play League of Legends. There was no "mid or feed." It began with good communication by our team and good sportsmanship by both teams at the end. In my mind, that makes this story one worth sharing with you.
The Summoner's Guidebook: The little stories League of Legends creates originally appeared on Massively on Thu, 07 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.
Jacobs argues that there are two sides to making every part of a character a source of pride. In many cases, such as with races and factions, it's important that the lore be appealing and resonant with players. In other cases, such as classes, it's more important that each feels powerful and unique while still feeling as if it needs something more. The entry goes into detail on several points about pride, ranging from factions to servers, and if you're eyeing the game in anticipation, it's worth looking through the points of pride.Permalink | Email this | Comments
- Source: Foundational Principle #10
The Hutts certainly play a major role, of course, but part of the reason for their presence is that the ongoing war makes open conflict seem more appealing to groups like the Hutt Cartel. Meanwhile, the Republic is finally in a position where it's not on the back foot compared to the Empire, meaning that the people in charge have to balance fighting the Hutts and maintaining the advantage. And amidst all of that, there's the planet Makeb itself, which is in the throes of severe ecological disaster. There's a lot going on in the expansion planet, enough to turn what seems like a two-sided conflict into a multi-faceted melee.
Star Wars: The Old Republic sets the stage for Makeb originally appeared on Massively on Thu, 07 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.
- Source: Overview of planet Makeb
Sandbox says that all items and buildings in the game will be player-created, with even the land up for sale or rent. The team stresses that it won't be pay-to-win nor will players be facing impossible zergs.
The game will be made available for the iPad, Android tablets, Windows, Mac, and Linux. Albion Online is currently in alpha, will begin closed beta weekends this month, and hopes to release Q3 2013.Permalink | Email this | Comments
- Source: Albion Online
Then again, there's the "sure bet" of tokens. Maybe we won't have a shot at uber-loot for every kill, but slowly and surely we can collect enough currency to barter for what we do want. Token systems are the assurance of eventual payouts.
Which do you prefer when it comes to acquiring gear in MMOs -- the random number generator or tokens?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Is loot better with an RNG or token system? originally appeared on Massively on Wed, 06 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.
The seven-minute tune is was composed by Jeff Kurtenacker (Pirates of the Burning Sea) and gives you a thematic feel for your first minutes in WildStar. It's a little regal, a little sparkly sci-fi, and all yours to hear after the jump!
Massively Exclusive: WildStar's character creation music originally appeared on Massively on Wed, 06 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.
In this exclusive video, watch Hayato battle through ninjas and face Oda Nobunga himself in order to stop a dark ritual and save the princess.
[Source: Nexon press release]
Massively Exclusive: MapleStory adds samurai Hayato originally appeared on Massively on Wed, 06 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.